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 Maps for game

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milleja46
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milleja46


Posts : 104
Join date : 2009-12-23
Age : 29
Location : In Nyc or maybe the bad part of Charolotte?

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PostSubject: Maps for game   Maps for game EmptySat Jan 02, 2010 2:37 pm

Disscuss the maps for the game here. The look and everything. I will start work using the following program from this link http://sourceforge.net/projects/tiled/files/tiled-qt/tiled-qt-0.3.1-win32.zip. Can't wait to see your ideas.
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Davidsen




Posts : 86
Join date : 2009-12-26
Age : 32
Location : Greenland

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PostSubject: Maps for game   Maps for game EmptySat Jan 02, 2010 6:33 pm

Just an idea, the game can have several places/locations, each place has several levels, with quests etc., so the first part of the map can be an overview of the world or something like that.
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milleja46
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milleja46


Posts : 104
Join date : 2009-12-23
Age : 29
Location : In Nyc or maybe the bad part of Charolotte?

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PostSubject: Re: Maps for game   Maps for game EmptySat Jan 02, 2010 7:05 pm

Well i thought about towns. And then paths inbettween them, as you get closer to where Jargon is holding the princess, the paths get more dangerous. But so when you start you get warped to the castle and back, so you don't have to worry about getting attacked by monsters and other things. I think what we need to create for the maps is a address linker file, from what i have seen from a game created with orx called project x explore the site and download it. But i don't know if you can open it with dev c++, i just tried it and it did not work, i'm sticking with vs until 4.0 of sharpdevelop comes out.
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PostSubject: Re: Maps for game   Maps for game Empty

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» Suggestions
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